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My role

  • Level Designer
  • Level Artist

Description

Stratosphere is the result of a student project where the goal was to create a chase game in 7 weeks.
 
This is the story of an adventurer who runs for his life while a giant snake inspired by Quetzalcoatl tried to eat it. With the help of his jetpack, he escapes through various floating islands and mechanical structures.
 
Aztec culture and science fiction have greatly inspired us for this project
 
Project created in Unreal 4

Playthrough

Production

  • Creation of the blocking
  • Events developpement and player interactions
  • Realization of many playtests
  • Level art placement in the second half of the level
 

Evolution: Blocking  versus Final

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